

No labels.We use cookies on this website. Created by Lee Griggslast modified on Feb 20, See the full list of supported GPUs.

Arnold for Cinema 4D User Guide Skip to end of banner. If you're running out of memory, you can set a maximum resolution for textures in the Render Settings. We recommend you use tiled and mip-mapped TX textures. The higher the number of Camera AA samples, the less of a speedup you'll get from adaptive sampling. One of the few reasons to go higher with AA is for motion blur. Set the Camera AA samples to around 3 or 4. Set the Adaptive Threshold to something like 0.įor a noise-free render, lower the threshold value, maybe even as far as 0.

A large max samples means that the quality is controlled by the noise falling under the threshold, instead of by clamping to the max AA. We recommend you also use Adaptive sampling.Ĭamera AA in the range of 30 to 50 depending on the scene, you might go closer to In general, the max samples should be a large value. Note that pre-populating the cache can take up to 15 minutes. This can delay the time to the first pixel for your first render. See here for a detailed list of Arnold GPU features and known limitations.
